The spells have an associated cost located on the right side of the screen. some are beneficial for causing damage, while others are to defend against players who are trying to steal all the loot. The cost of these spells indicates the amount you'll need to Spell Memory the spells are likely to consume and that Dark And Darker Gold means that players won't be able take each spell they cast and must choose spells that aid in their quest to escape the Dungeon. The players can check the cost is left in the lower right corner of the screen. It's labeled by the word "Cost Limit.

The Cost Limit in default is 12 in the alpha testing phase of the game. Players are free to use any spell combination they wish to, however, should the cost of spells that they are equipped with exceed the cost limit that means players won't be able to use every spell they've installed unless they can find ways to boost the Knowledge level of their players.

Therefore, players must be wary of how many spells they use within the dungeons, since they might not be capable of casting every one of them. The players should adhere to their Cost Limit for at least the beginning until players are able to use more methods to increase their knowledge.

After players have entered the dungeon and began to scavenge the dungeon it's now a matter of learning how to utilize their skills against the various creatures and characters who roam in the dark. First, players must prepare their focus for casting spells. In the beginning of the game, it is the set of staves the Cleric and Wizard are equipped with as part of their basic game equipment. If playing as the role of a Wizard the players need to hit the key that is that is assigned to the staff that is, by default, the number 1 in the keyboard. For Cleric players it is 2.

Then, players must use the skill keys that is associated with their spells which is by default the E key. This will open a list of their spells equipped. The players can select the spell they prefer, and it will activate the spell. Once this is done, players are able to hold and press the cast key. It defaults on the left mouse. After the spell is activated, players can let go of the key they held to unleash the spell that will trigger the effect of the spell selected. These spells can be challenging to shoot at at first therefore players need to work on their accuracy when they travel through the dungeons, shooting their spells at their enemies.

The players will also have several ways to recharge their spells when they wander around the dungeon, based on the type of class they have chosen. Clerics and Wizards are able to recharge their spells by sitting around the campfire for a short time after it is established. A few seconds of DAD Gold rest can bring back some HP in addition to replenishing the power of all spells.